Wednesday, August 13, 2014

Kawaii Wednesday - Fairies

Again this week, I turned to my request list for a Kawaii Kids theme.  Fairies sounded like a nice one, so that's what we've got.  I wanted a woodland sort of fairy.  The boy has an acorn hat and the girl has a leafy "crown".  I love her dress!

I love getting requests and if anyone has any suggestions, I'm always happy to here them (in the comments or email or whatever - there are a bunch of ways to contact me).  I haven't made the jump to a Facebook fan page yet.  I'm not sure if I can manage another thing!

Anyway, enjoy the last few weeks of summer.  As you can see with these woodland fairies, I'm already thinking about fall!


Monday, August 11, 2014

From Sketch to Vector, Part 2

For the last week, I've been doing the Lynda.com 21 Day Drawing Challenge.  It's been difficult and fun and eye-opening.  I don't draw nearly enough anymore and really need to work on that.  Anyway, the reason I'm doing it is because I have a great deal of admiration for the artist teaching the course - Von Glitshcka.  I'm mentioning this because his approach to creating digital art (specifically, vector art in Illustrator) is one that I try to emulate: draw, draw, draw some more, and then digitize it in the most efficient way possible.  If you're looking for inspiration or education about Adobe Illustrator, he's a fantastic resource.

And now, to continue my vector art journey....

Today I'm continuing on the toddler/baby vector doll that I started last week.  I've been looking at it for the last few days and something about the mouth just did not look right.  I played around with it some and finally settled on something I think I like! And we'll add the body today, too.  I tend to tweak things as I work, so it'll be a while before we get to the final form.

Here's the updated face and my sketch.  I left the head on one layer and I'll add the body on another layer.  Once everything is finalized, I'll move it all together.

Like we did before, get out your pen tool and start creating shapes for the body.  Color is irrelevant at this stage.  I like to use high-contrast, easy to see colors.

I've roughed in the shape of the arm.  I like to created a whole shape then adjust the points & curves afterwards.  I place points wherever I expect there to be a curve and I can add or subtract points as needed to smooth out the shape.

Using the anchor point tool (it's the one that looks like an open triangle in the pen menu), I started creating curves.  This is a young child.  Kids are round and soft and squishy.  There are going to be a lot of curve and few corners or straight lines.  I'll need to keep this in mind as I create the shapes.

The vector and the sketch.  To adjust the curves of the vector arm, I turned off the sketch layer.  That may seem a bit counter-intuitive, but I find it helps me build a better vector shape.  Looking at the sketch can be both a help and a hindrance.  Use the direct select (white arrow) and anchor point tool to adjust shapes as needed.

I want this image to be almost symmetrical, much like the male & female fashion dolls.  They are essentially symmetrical, but not perfectly so.  I didn't want a mannequin.  I wanted an image that had some life to it!  With this new doll, I'll do the same thing.  Which comes in handy, because all I need to do now is replicate & reflect the arm I just created!

My vector lines.  There are some things to adjust and I need to add clothing.  Looking at it, it just doesn't seem quite right.  Something is off...

...So I found some reference material.  I discovered that a toddler should be about 4 heads tall.  I can easily copy & stack my head to see how close I come to that proportion.  My reference image from anatomy4sculptors.com is below.



(Total tangent: if you ever get a chance to take a drawing class from a sculptor, DO IT!  Best thing I ever did, artistically.  There was a sculptor at UNH who taught some of the early level drawing classes.  I had been drawing for years and still learned an immense amount.)

My proportions aren't too bad.  My doll is slightly more than 4 heads tall.  It's always better to discover something like this early! And, with Illustrator, it's an easy fix.  I made each section its own shape or group.  I do this for two reasons: first, it's easier to manipulate in the early stages of creation (like here), and, secondly, I can copy & paste these and manipulate them into outfits fairly easily.

And the adjusted doll.  I used the select tool (the black arrow) to manipulate the shapes individually.  I also moved the arms around a little bit.  The pose is a little awkward partly because I wanted an open body shape.  I find having the arms separated from the body allows more space for tabs and more mix & match outfit possibilities.  I try to think about playability.

So that's the doll.  Next week we'll look at colors and shadows, as well as adjusting the doll to fit the proportions of the fashion dolls.





Friday, August 8, 2014

Fairy Tale Friday- The Frog Prince

My nieces came to play with my sons this week and we all had a blast!  They love seeing what my newest projects are.  They got to see this doll in process & found that fascinating!

I thought is was time for another prince.  I didn't want a Disney-specific prince.  I try to avoid making direct fan art with these fairy tale dolls (though it does sometimes happen...) so I didn't want one of the Disney prince names.  Instead I have the Frog Prince.  I found some super cute frog clip art and incorporated that into a couple of patterns.  I also wanted a prince who was a little less blond & pale!  I'll be working on a non-white princess at some point, too.

So here's the Frog Prince.  I have another step in the vector paper doll process to post on Monday.  Have a great weekend!


Wednesday, August 6, 2014

Kawaii Wednesdays - Puppies

I'm still working through the list of costume requests I received earlier this year, and this is one of those.  Dogs aren't my favorite animal or pet or anything, but puppies ARE kind of cute and I know lots of kiddos like puppies.  Today's paper doll is a puppy themed one.  Have fun coloring it!


Monday, August 4, 2014

From Sketch to Vector, Part 1

It's time for a new paper doll base!  I want to retire my Friday dolls - at least for a little while - and start posting a new doll on Fridays starting in January or when I hit 100 fashion paper dolls, whichever comes first.  I posted some sketches last week & I'll be working with those today.

I decided to work on the baby sketch.  It's all round & cute and I've got some experience with babies.  I'm using Adobe Illustrator CC but my method should work for just about any version of AI (or most vector programs for that matter...).  This tutorial will assume you have some knowledge of Illustrator, but if there are questions, just let me know.

Open your sketch in Illustrator.  Place the sketch on one layer, lock it, and create a new layer to work on above it.


I'm going to use shapes and the pen tool to create the vector image.  Once that's done, I'll open one of the fashion paper dolls and adjust the scale & coloring.  I like to start with the head and work from there.

I like to work with a stroke and no fill at this stage.  I want to create outlines that I can fill later.  First, use an oval to rough in the head shape.  We'll use the direct select (white arrow) and pen tool to adjust the shape.  Use a stroke color you can see well - I'm using red.

The yellow shape is the overall head shape.  This will become the hair background.  It doesn't need to be a perfect circle or oval.  I adjusted the points to get this rough shape.  I also wanted a chubby little baby-ish face.  I'm thinking that this doll is a toddler - maybe 2 or so.  The white section will become the face.  It's just an oval that I tweaked.  To add the chin, I placed two points (one on each side) next to the center point of the oval and adjusted them.

Here's the ear.  I used the pen tool to rough in a shape.  There are only four points used to make up this shape.  The fewer points used, the smoother the overall shape.  I'll take this ear and duplicate it (go to Object > Transform > Reflect and select Copy).  That's one of the things I love about Illustrator - draw something once and use it as much as needed.  When I draw something by hand, I spend so much time fussing over things that should be symmetrical or similar or whatever.  Not in Illustrator!

The ears are in place.  Adjust them as needed to get the perfect shape.  Shape arrangement is really important in Illustrator.  Each shape or line or whatever is its own sub-layer within the layer.  It takes some time to really "get" the way Illustrator works.  In this image, the yellow section is the layer farthest in the back.  Then, the two ears, then the face shape.  I'll create the face features and place those on top of the face section.


Next, I'm going to make the features for the face.  There are two ways to make the features and I'll demonstrate both.  Decide for yourself which you prefer.

One feature in AI CC that I've been using is stroke profiles.  In the stroke menu there's a drop-down menu with various profiles that you can add to a stroke.  In AI CS4, I would have made a special brush to apply to a stroke.  I want the eye to have a curved shape with eyelashes like the fashion dolls.  I  could just re-use that element here, but I want to show the process  in its entirety!





And here's the beginning of the eye shape.  I selected a profile - it happens to be the first one - and fiddled with the stroke width til I found one I liked.  One that's established, I'll expand the stroke.  Make the eyelashes the same way, expand those, and use the pathfinder tool to combine them all into one shape.

OR make the eyes with the pen tool.  Take the pen tool and draw a line.  I like to go left to right.  Then, draw a line in the opposite direction and connect with your first point.  This makes a 2-point, enclosed shape.  I use the anchor point tool in the pen menu to tweak the points.

Here's a comparison of the two methods.  On the left is the stroke profile method with the stroke expanded.  There are a million points and it's a little clunky.  On the right, the pen method.  There are two points and the shape is smoother and easier to manipulate.  I prefer simpler shapes so I'll use the pen method.

To create the nose and mouth, I used the same method as the head shape.  I drew two ovals and played around with the points until I got a shape I liked.  That's it!

This is a pretty good stopping point.  I'm not totally certain I like the face at this stage but that's ok.  Once I complete the body and complete the final colors, I can tweak the face as needed.

Next week I'll work on creating the body!












Sunday, August 3, 2014

21 Day Drawing Challenge on lynda.com

Starting on Monday, Lynda.com is hosting a 21 day drawing challenge taught by Von Glitschka.  The idea is to draw everyday and that pencil & paper drawing is important, even (or especially) in digital art.  It also looks like this challenge is free if you like lynda.com on Facebook. I'll be checking it out and I'll let you all know how it goes!

Check out the details here: http://www.lynda.com/articles/21-day-drawing-challenge.

Update: June 2015

I  don't know why I never got around to posting images here.  I posted them on my personal Facebook and never thought about them again.  Here's an image containing most of the scribbles I made for the 21 Day Drawing Challenge.  I honestly don't remember what the themes were at this point....


Friday, August 1, 2014

Fairy Tale Fashions to Color

Today I've got another installment of black & white paper dolls to color.  It seemed like a good time to post my fairy tale dolls in a color-able form.  It won't be long before everyone goes back to school and those long, lazy summer days spent playing will be over.  Take some time and color these in before that inevitable day comes!

I've posted the images individually and as a pdf at the end.  Have fun coloring!